I’m trying to make a stretched fabric sign with wrinkles/taunt folding from the mountings at the corners. I thought of using a texture to bumpmap it, but I could not find any image that was right using Google. Next, I tried using a surface curve and extruding and scaling to get the wrinkles, but it did not turn out too realistic. Any ideas or alternate techniques you could suggest?
Also, when I converted the surface to a mesh and subsurfed it, when I applied the texture, I got vertical blue streaks (from the blue text in the center of the sign) running up the white fabric, even when I tried to map via an Empty object placement. I also tried all the options in the texture window - ‘Repeat’, Clip, Extend, Clip to cube - nothing seemed to fix this. What am I doing wrong?
Thanks for any help.