hi all, is there any way to modify the bone matrix by modifying individual components (location, scale, rotation_quaternion) ???
I’m pretty sure there isn’t any way to move bones manually in the BGE. You have to move them with actions.
If you put a little extra work in, you can get a more dynamic movement system by combining actions that control different things. For example, you could have one action that moves a bone left/right, another that move it up/down, and then play both actions together at specific frames to control the bones movement.