So, i’ve been learning some Blender scripting and i’m trying to create a simple rock generator, inspired by this MaxScript:
It seems that he’s using voronoi cells for the rock shape and simplex noise for the displacement texture. I have some questions for the experienced scripters out there:
- How can i displace a mesh dynamically?
- Does Blender have built in functions for creating meshes from voronoi cells?
- Would it be easier to start with a primitive, like a cylinder or box, and apply a voronoi cell to it’s vertexes and then displace with the noise?
How would you guys approach this?