I’m writing an export script for blender 2.49 and I have few questions about extracting animation data from bones and armatures (I think those questions should be easy):
- How can I extract “original” bone matrix that was used when armature was applied to an object?
- How can I temporarily put an armature into original pose during export? (so the object attached to the armature won’t be deformed)
- How can I extract armature bone matrix for a certain frame of certain action? Action isn’t currently active, and armature uses IK.
Thanks in advance.