so, this is my first post - since i’m a newbie i mostly spent time on this great forum reading posts instead of asking the questions every newbie would ask.
so, i have read a few posts, a few tuts and dozens of tips & tricks and finally started working on something. it’s - suprise! - a human model. it’s still in a not-even-pre-alpha-stage and i have stumbled across an item i don’t get.
what i basically did was this: use a cube to create everything, extruding, slicing, rotating and moving it to create the … erm, thing that it is now. then i applied a subsurf-modifier to get it round. all in all it took me quite some time to create this bloody thing (approx. 12 - 16 hours).
i’m finished the basic shape (i think :o) and am now getting into detail, starting with the legs. and here’s my first problem: i made the legs round, but after i apply the subsurf-modifier, the legs look kind of square on the inside. here’s the blend.
besides that, i think the result so far stinks pretty much. is using my above mentioned method any good? i have read about using curves, but i had a heck of a time to even get something started. [/i]
i hope some one can enlighten me!