so, this is my first post - since i’m a newbie i mostly spent time on this great forum reading posts instead of asking the questions every newbie would ask.
so, i have read a few posts, a few tuts and dozens of tips & tricks and finally started working on something. it’s - suprise! - a human model. it’s still in a not-even-pre-alpha-stage and i have stumbled across an item i don’t get.
what i basically did was this: use a cube to create everything, extruding, slicing, rotating and moving it to create the … erm, thing that it is now. then i applied a subsurf-modifier to get it round. all in all it took me quite some time to create this bloody thing (approx. 12 - 16 hours).
i’m finished the basic shape (i think :o) and am now getting into detail, starting with the legs. and here’s my first problem: i made the legs round, but after i apply the subsurf-modifier, the legs look kind of square on the inside. here’s the blend.
besides that, i think the result so far stinks pretty much. is using my above mentioned method any good? i have read about using curves, but i had a heck of a time to even get something started. [/i]
You just have way too many verts in the leg that are too close together. This makes it look more like a bevelled edge than a round, smooth surface.
Also, since you used a cube to start with, you will need to oush some verts around so that it no longer looks like a cube. Make it rounder in areas and this will also help.
Your legs could use half the verts you currently have and acheive a lot bette results.
It takes a long time to work your way through it but once you have you will have learned enough to model almost anything. It isn’t made for blender but there is nothing there that can’t be done in blender. If you have any trouble understanding how to do something in the tutorial just ask.
thanks for your reply, but that doesn’t seem to do the trick. when i use the knife tool the polygons are being split into polygons. but that’s not what i want. i need to select an edge, and insert a single vertex, either a mouse pointer position or at the center.
A lone vertex can be inserted selecting a vertex and clicking on the Left Mouse Button while CTRL Key is pressed. But this new vertex will be connected to the previous by an edge ! You can delete this new edge and you will keep your lone vertex, but I don’t think that this vertex will be usefull in any way.
Later, you will be very worried if you have to search this vertex. Because when you’ll have deselected it, it will no longer have a volume ! A vertex is a point.
Edges are links between 2 vertices and a face is formed of 3 or 4 edges.
If you want to give a material, you will need at least one edge. If you want to render a mesh, you’ll have to calculate normals, and normals exists for faces, not for edges or vertices.
If you split a edge, you’ll have polygons. It is what must happen!
see, so all i want to do is insert a single vertex in one edge, turning a simply square into a 5-sided polygon. the reason for this: i want to extrude it to make an arm for it, so when i when i put a sub-surf modifier it looks more rounded. also, there a few other things i want to do, like extruding a complete hand and so on.
i get the feeling that i’m acting more stupid than i actually am (believe me!) but i just don’t seem to get it!
maybe if some one could help me out with a step-by-step guide (for the very dumb)…
@BgDM: you were right! i used way too many vertices. i found a neat little tut on low-poly modelling using exactly my technique and found out that i somewhere got the totally wrong turn! i found that out when i restarted modelling that darn thing…