This is a screenshot from a game I’m making. As you can see, I’m having a little issue. Everything looks fine in Textured Draw mode, but when I hit ‘p’ and start walking around, this happens. The normals are oriented as they should be, no transparency elements are applied, and I’ve recreated it from scratch and still had this happen (the white bar is simply untextured, no issue there).
Why are faces in the background rendering in front of faces in the foreground?