Hello, my english is bad, i hope everyone understands me. I’m new with Blender and have the follow problem.
I’m trying to create a bird swarm with particle Boids. The “original” bird is designed and has a rig with the correct animation (move of the head, the swings …). Then i have the boid particle system adjust with the bird (as group, because 5 birds with different animations). My problem is, that the bird doesn’t look in the direction of fly. If i rotate the origin of the bird, the move of the bird is destroyed (it’s clear, the rig is adjust on the origin). I can’t find a button to rotate the emitted birds. How i can rotate the emitted birds in the particle system to the correct direction ? Thank you for a helpful tip. With greetings from cologne in germany.
Ha, i’ve the solution :eyebrowlift: I go to the begin of the animation-timeline. Then i rotate the rig in the (important !!!) pose-mode (and not in the objekt mode). The mesh of the original bird follows. In this case the particles (also the birds) of the system rotate too. And at least i set a rotation keyframe for the original-rig bird, otherwise the birds return to the old direction. Now the particles (also the birds) have the correkt direction.