Hey there folks, been using Blender on and off for a few months now and am fairly competent at this point, but I’m stuck on a confusing problem and am sure I’m overlooking something simple. Basically, I’m working on a model that originally was imported as an obj file. It brought a material with it, which I redirected the texture of to a new file location, then adjusted the model’s geometry and UVs to accommodate the changes I needed.
From here, all that’s left is to export back out to an OBJ. The problem is, when I do this, the UVs are wrong! It looks fine in the UV editor and in the viewport, and the exported UVs aren’t gibberish, they definitely look coherent… when I’ve seen this sort of behavior with something like 3DS Max it usually meant you had multiple UV channels but an exporter that didn’t support that, so it just picked the first or last. Is that the case here, too? Is there something I can do to double-check this?
I’m using Blender 2.53 with the included obj exporter. Thanks in advance, this is really baffling me!