thanks for the compliments. @arexma i already see my mind slipping. although it is very tempting, maybe someday. Im still a little new to blender, havent tried animation or smokesim yet.
@larmannjan im still in high school lol
what, do you have a job lined up for me?
@Rickyblender 653,298 vertices (is that a lot? too much?)
yea ocean sim is not happening, due to hardware limitations. think about it: all those polished little demos i have seen were of patches of ocean 1m x 1m to 2m x 2m. that little patch would need to be duplicated AT LEAST 1,000 times just to cover her footprint (190 m long, 20 m wide, 2x2 patch of ocean). and it would not extend more than a couple of meters left, right, fore or aft of her widest and longest points. a patch of ocean seen in the above images would require ~40,000 duplicates. basically, ocean sim is extremely impractical for large scenes. Im going to stick with blenders built-in bump mapping.