WWII is a vast subject with so many interesting models and the start of our modern era I think
so many amazing inventions came out from it
almost unbelievable
If you look carefully on the sub I added UV bump map for the rivets
which was tricky
but I use only one very small UV image and re use it all over.
Its great to see this thread reopened. You have done a tremendous amount of work, and I am glad you are continuing your WW2 project. Looking forward to seeing more renders.
The monkey is the same size, but the background HDRI is “scaled”.
How to do this:
Add a driver to the Camera’s Focal Length.
Set the Variable for the driver as the Distance between Camera and Monkey - use a Distance Variable type and set the two objects as you can see in the picture below:
Then set the scripted expression as var - this means the focal length will be the distance between the objects. You may have to vary this to suit your model, like saying it is var * 2 or var / 2 for example, to get the object the correct size. Maybe even something like 10 + var - you have to play with this to get the object the right size.
Move the camera in its local Z axis; key G ZZ value Return. This moves the camera towards or away from the object by using positive or negative values. Grabbing the camera and moving it with your mouse doesn’t work too well, it gets all jerky, but typed values do work.
Render the viewport - the Environment Image is effectively scaled.
I cannot get World Node to scale using Mapping Node, unless I just distort it by changing one axis - with them all set to 1 or all set to 10, or all set to 100 - the image always looks the same. Can you post your node setup please?
here is a home radio around 1939
probably a high end model covering large band of waves !
this radio covered band from 150 KHZ to 100 MHZ
which for the time was high tech !
here is another WWII radio from around 1942 in US
Philco home sets to use converted Philco car radio chassis.
A-361 was an F-1942 (Ford) AM receiver converted to an AC radio