X-Axis Mirror not right?

Hello all, I’m having a strange problem. When I Shift-E x-axis mirror extrude, the bones are mirrored along the Y axis, not X. Does anyone know why this is doing this? :no: I include a screenie to show you what I mean.

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If you inserted the armature from Side view rather than from Front view you could get that effect. Try selecting the armature in object mode and Ctrl+R to remove rotation. When I tested this my armature ended up laying down so I had to go to side view and rotate it up to vertical but then the x-axis mirror was correct.

Nope in front view and there is no rotation. Nothing happens. :frowning: