.X Exporter Problems

Hi, Im writing a Direct3d game and am using blender v. 2.33a to export to a .X file and even though I downloaded the newest python plugin from this site:

http://xoomer.virgilio.it/glabro1/python232.html

At first the reader in the DX9 sdk wouldnt read it at all, then I changed the mesh names so they dont have any . in them. Now there is no error when it reads the file, but all of the meshes are screwed up and in the wrong place. What needs to be done to fix this?

Thx!

x exporter is now heavily in the works, and seems it’s going to become really nice.

I’d wait a bit till it get releeased.

BTW, I think the basic mesh you are exporting -seems no bones there- should work in mview (I highly recommend it) from MS sdk dx8.

Could u post an screenshot so I can guess what happened (I am not an author of the x exporter, just an artist that have used the format)