heads up! I am pretty new to this.
I just rigged the bones to my model, inserted the armature modifier, and now i am trying to weight paint it. The armature is completely symmetrical (thanks to the X mirror) and the bones have .l or .r.
But now when I try to weight paint, It doesn’t paint on both bones. And I do have X mirror activated on the weight painting options.
Please help. idk why it’s doing this.
FYI: i have blender 2.56
Can’t reproduce your problem. Is the model completely symmetrical? Is the armature?
I just tested with this simple character, no issues. Sometimes the best way to figure out what is wrong is to try with a simple example.
Without access to your blend, there is no way to help more that I can see.
Mirror-Man.blend (492 KB)
i see! i tried it with a simple cube, and it worked perfectly.
I guess that my model isn’t symmetrical. How can i fix it? I used the mirror modifier when designing it.
i got it!
my subdivision surface modifier was messing it up. So i deleted all the modifiers and put them back on.