I’ve recently been polishing one of my models and noticed that the symetry was WAY off. So I decided to do a trick with x mirroring. After I mirrored it and sewed up the middle I noticed that the weight paint for both sides was on the left bones. (see attachment one at the bottom)
I was thinking two ways to solve this problem.
Problem One: Maybe blender has a script where you can copy weight paint on opposite bones even if they are already painted on.
Problem Two: I could just redo all the weight paint (couldn’t hurt anyways)
But in either case: I don’t know where problem one would be in Blender if it exists and problem two doesn’t mirror when I press the X-mirror button in weight painting!!:spin:
All my bones are named like shoulder_R and shoulder_L etc. etc. yet when I paint, there’s no mirroring.(see attachments 2 and 3)
I’m thinking whatever the problem is, it also has to do with the mirroring modifier. When I first use the Mirroring modifier the x mirror made a duplicate faceing the opposite way of my character. The y axis for some reason was the right mirror. And even when I continued to rotate, the mirror was still in the same place, as if the axis had nothing to do with the mirroring!:spin:
right now my character faces the numberkeypad 1 view.
So my questions are:
*Is there any way to copy the paint of already made weight paints onto opposite bones?
*What’s wrong with the mirroring modifiers of weight paint and mirror?