This is really old, but I just tested it and it still works. If it’s too opaque, eliminate the volume shader or reduce its density. Keep in mind you might have to turn up the light paths max bounces if there are lots of layers.
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This is really old, but I just tested it and it still works. If it’s too opaque, eliminate the volume shader or reduce its density. Keep in mind you might have to turn up the light paths max bounces if there are lots of layers.