X Wing

As a lot of people, i am huge fan of Star Wars.

The recent release of Rogue One ignited my desire to make something related to George Lucas’ universe, so i decided to do a X-Wing.

I plan to model the X Wing in Blender, then texture it in Substance Painter.

When i’ll be happy with it, i will add a environnement, probably a hangar of something like that, to create a whole scene.

Currently, i am still modeling the X Wing.

[ATTACH=CONFIG]464259[/ATTACH]

You’re off to a good start! Are you using blueprints? The nose looks a little short?

Hi ! Thank you for your feedback.

Yes, i am using blueprints that i found on TheBlueprints.com, this one. Funny thing is realized after beginning the project that i got the exact same on a poster in my hallway :p.

Apparently, these blueprints were taken from a book published by Delrey in the 90’s.

Unfortunately, the different views do not display exactly the same scale, and though i spent hours trying to tweak it to obtain the best match possible from different angles, i had to compromise.

Now you say it, it appears that the nose seems a bit short. But it might be an effect of the smooth shading seen from that particular angle, because when i turn the model, it does not seems to bad. Plus, that part of the model matches the blueprint from both side and top view.

I will post a new image when i will have finish the high poly model.

I also had a question, relative to modeling : while browsing different models in sketchfab (x wing or others…), i noticed that in some of them, all the parts of the model were connected (attached in a single mesh), while in others, the different compoments were left as separate objects.

Is there a reason for this, other than texturing a single mesh instead of several ? Is it a bad practice if i leave my mesh parts separated ?

Thanks again for your feedback :slight_smile: