I’d like to introduce a short script I’ve written in the last few weeks during my internship in a French compagny.
It’s an X3D Importer script that imports X3D scenes into Blender (only .x3d, not .x3dv neither binary files)
I know that some of you had already started such a script, but all I could find were aborted projects…
So I wrote everything from scratch and here we are with this alpha release of the plugin.
It currently supports most of the commun used X3D nodes (no animation right now) : IndexedfaceSet, ElevationGrid, primitives, etc. And I will improve it and add new features as long as possible.
You can download it from here: outdated link removed
Here’s a file showing which X3D nodes are supported or not right now: outdated link removed
Note: the option “keep / apply transformation structure” in the GUI is not yet implemented.
Any comments, suggestions, bug reports are welcome!!
(if you notice a bug, or that one of your X3D files can’t be imported with the script, can you please send it to me at matmdx [at] gmail.com, thanks a lot!)
PS: I sent a request to BF Projects to host this plugin (still waiting for their approval), so I hope I’ll soon have a good bug tracking system that you’ll be able to use!