I was reading about the Xbox 360 today and I found that its CPU has a performance of 115 GFLOPS. That is very respectable for a box that costs $199 esp since a quick google search turns up 70 GFLOPS for a Intel Core i7 965 XE in double precision.
Any way I know that for some amount of money you can write your own xbox games through their XNA system and then you can distribute it through the xbox live indie games channel. How hard would it be to write in C# a renderer that runs on the xbox that could save image files. How much of the xbox’s power would be available?
Anyone feel up to churning out a simple ray tracer? ha ha