Xbox controller right thumb in Blender GE

Hi, I have a problem with configuring the right thumb of my Xbox 360 controller in the logic block on Blender GE. I have done it successfull in a previous version, but now it didn’t work because I can’t configure the “axis number” beyond number 2. How do I solve this problem?

Right Thumbstick:
Up = Index 0, number 2, axis, up axis
Down = Index 0, number 2, axis, down axis
Left = Index 0, number 3, axis, left axis
Right = Index 0, number 3, axis, right axis

Left Thumbstick:
Up = Index 0, number 1, axis, up axis
Down = Index 0, number 1, axis, down axis
Left = Index 0, number 1, axis, left axis
Right = Index 0, number 1, axis, right axis

Left Trigger = Index 0, number 2, axis, right axis
Right Trigger = Index 0, number 2, axis, left axis
The problem here is that you can’t hold both triggers at once, because one will cancel the other out.

A = Index 0, Button, number 0
B = Index 0, Button, number 1
X = Index 0, Button, number 2
Y = Index 0, Button, number 3

Left Shoulder = Index 0, Button, number 4
Right Shoulder = Index 0, Button, number 5

Back = Index 0, Button, number 6
Start = Index 0, Button, number 7

To access the left and right values of the right joystick, set the actuator to ‘single axis’. I’m not sure which number axis it is, but you should be able to find it easily (I think it’s 6 or 7). The rest should be in the above post by mrn. Hope this helps.

You can go higher than 2 in trunk. So you could always grab a build off of graphicall as well.