Hi,
I’ve been working on this project for last two weeks I’ve modelled everything except car, tree and benches.
Some pospro done in Blender…
I’m going to place some peaple later on.
Comments any kind of critique kindly expected
Hi,
I’ve been working on this project for last two weeks I’ve modelled everything except car, tree and benches.
Some pospro done in Blender…
I’m going to place some peaple later on.
Comments any kind of critique kindly expected
Really nice work, Elieli! Personally i feel that the first render is the best, and there is a nice balance between the sky (an environment texture i presume?) and the scene below it.
My main critiques would be regarding the textures. On the second image the building looks slightly ‘flat’, so maybe paint on some dirt and grime in places. This will help add to the realism of the scene as irl structures aren’t perfect, and imperfections are the invisible bits we all notice, but never ‘see’.
My second critique lies again in the second render: the road seems far too flat. I can’t tell if you’ve added any bump/occlusion/specular maps onto it, but it would definitely benefit from all round better texturing if you have.
My final main issue is in the final image. The tree’s look very odd and i think it’s down to the fact that theyre all the same model, just with slightly different scaling. This could be improved by slightly modifying your tree models to give them some variation branch-wise, and then perhaps making them all a similar size (although obviously again not identical).
Other than that it’s fantastic work and (if youre willing to divulge your secrets that is), i’d love to know how you achieved the water and trees (node setups, pehaps?) 