So im working on my second Sniper this time the XM109.
Not finished yet but felt urge to post it so couldn’t helpt my self hehe.
I had problems with the standard cause of the booleans. It was making small holes in the mesh so I couldn’t continue on making holes cause it says “must be a closed mesh” So i have to figure out how to fix that one. Let the model speak for it self:
Well i think you are on the right way. There are no physical aberrations. Seems to work well.
You silencer is a good one.
Just don’t forget the bullet chamber (for the ejection of the bullet once you’ve shot).
kolslorr : what do you really mean, i’m not sure to understand. Actually there is no texture, and maybe no material at all, no shadows (because there is no plane). Hope it helps
What I mean is, I am not able to gerenare renders such as this, although it doesnt look to have any texture/lighting… but the model looks solid with easily seen texture…
Take for example the default cube, if i render it under the default setting it looks like this…
Kolslorr to have that look like my picture you must put on the Ambient Occlusion A.K.A AO. You can find the AO at the world options tab. Just simply put it on and you will have the same effect. This might take a while to render so keep the samples low only when your final rendering set it to 16 or whatever.
Back on topic:
Thanks for all your replies
Traitor: I shrunk the barrel do you think it’s better now?
Added alot more and finally got the booleans to work so Ive made holes in the standard.
Oke thanks for all your replies
Just a minor update today cause I didn’t really knew how to finish that stand and I cant really find any good references how it should look like so ill use my imagination.