XNA's FBX Content Importer says there is no animation in my Blender FBX file, but...

Right now Im stuck because XNA’s FBX Content Importer says there is no animation in my file, but I can find what looks like an animation segment in the file using Notepad.

Has anyone got experience with exporting a Blender 2.63 mesh and bones amimation to FBX and XNA 4? There is the now the official Blender exporter Im using with XNA Strict options that I set ON.

I wonder if Im not setting enough poses, or else Im not maybe naming the animations, or adding actions which I have never used. I can get the bone based animation to work fine inside BLender whenI hit the play button so what more do I need to export it? Im not exporting anything I know cant, like materials, and Ive got a UV mapping to a texture which Im not sure is required. Just cant get the animations to show up in XNA Content Importer which I think works because articles are written about it although it has had bugs and fixed with more bugs regarding multiple amimations, but I only want one single animation and I would be happy… advice on how to remedy this or investigate further??

I also know XNA only supports skin and bones animation and thats all Im doing is rotating a bone. But how do I know if i have a skinned model? All I did was parent a bone to a mesh, do I need to create vertex groups and or poses or actions? How do you “label” or name an animation in 2.63? I think the xnA importer can only import one, so I need to know how many Blender thinks I have cause Ive been messing around and created a lot, but I always deleted the keyframes although ALT SHIFT I didnt delete kfs as expected…

I also know not to set different origin for bone and mesh and Im not. And I am setting all the mesh and bone locations to 0 and their rotations too. (I think this is the same as Apply)

In the Blender 2.6 manual I found stuff on the newish FBX export script/panel and it looks like it should work.

Pipeline issues seem to always be the hardest
thanks so much!

have you tried converting your fbx with fbx converter maybe to a more recent fbx version? its free on autodesk, i dont think blenders fbx exporter is the latest, it gives me a warning everytime I import in udk, although it works fine. maybe xna is picky. good luck