XR shooting with Blender/EEVEE and Vive Tracker, is it possible?

Hi, I’m trying to find a way to use Blender like Unreal (https://www.youtube.com/watch?v=_bTArn_nLIs), with a workflow for greenscreen shooting in XReality with Vive tracker linked to a real Camera.
It’s simple start the VR interface in blender 3.0 with the add-on VR, my Vive Head works and the controllers too, but I can’t see the TRACKER device. I have found some links with test but all unuseful, was old videos or old post (something also in this forum), or very “python style”.
I don’t want waste my time, with Unreal all works but I’m looking a way for do it all in Blender without export/import but in simple way.
I need a confirm, In my opinion is not possible and Unreal remaing the best for it, is it true?

Thank you.