Hodo Joe you are correct. Drag select is king in real production. that is what I ment by selection methods. Sud-object seletion are good as is in Blender. Come on just add drag select and all blender work will double in astetics.
I will post my New Blender work.
And Put up my past XSI work for those interested.Maybe some tutorials.Even some Max ones too.
mysite:
www.microsoftimage.com
Belnder needs quads bad to really help Ton eg. Like I will model stuff for his projects if I could get A proper kife / cut tool like XSI / MAYA / MAX that does not show the connecting edges for the vertex on the edge . But I don’t even get invovled for fear spending too much time trying to keep the mesh proper and not on just banging datails out.
I also need a proper link to any dev videos.
I don’t know C but I do code in Irrlicht C++. (blender game engine is awsome with this relase)
I think that Autodesk is gonna intergate game engine in to XSI to cut off Blenders user base and support becuase the blender game engine now mature.GLSL.
Come on guys on the dev theme … proper Cut Polygon Tool…
I will take a look a C and the Blender code. Something might click in my head and I might just make it my self. :o