xyz

can someone please explain the whole

xyz
xyz
xyz

set of buttons for me? i REALLY dont understand it

cheers

Hi

the xyz buttons set the way/direction that the material will be
applied to the object
you can disable some, or choose only one direction
Ex: to apply a dot material to a cube if you set x
x
x
youl obtain dots in the faces aligned in the X axis , and
probably lines, in the other faces
Make some tries!
Bye
António

yea, dont try to understand it. i always try all the combinations, and use the one that looks best.

If (for example) the point it’s trying to render is at <1,3,17> on the object, and the default buttons are selected then <1,3,17> is passed to the texture (after scaling and displacing of course…)
If however the buttons are in a different order, say z on the top row, x on the second and z on the last it will be <17,1,17>
The top row corresponds the x ordinate passed to the texture, middle to the y, bottom to the z. If you choose the blank button in a row it uses 0, so blank, blank, Y would pass <0,0,3> in our example.

For an image the bottom row is ignored (the image has no z axis) so the top 2 say which plane to map the image across (if Flat mapping is chosen)

The upshot of all of which is that if you swap eg x and y over in the buttons, the X/Y axes are swapped for the texture mapping.

I agree with blendermax though, it’s much easier to try various combinations and comare the results than to try to predict the result.

excellent, hopefully this will correct my wonky texture problem :smiley: thankyou