Skidrules. XZENA Series is the special shortened version of my new game. Shortened because of Contest time limit and smaller download size.
It’s a racing game. I tried to make realistic car handling with skids and so on. Cars are of two types - silhouettes (like DTM) and sportcars but all of them are technically identical. There will be special site for XZENA Series Internet championship. (current site will be reconstructed before game launch)
Championship will be based on such principles as:
Lap times of each racer will be automatically send to my server. The results will be sorted and showed on the main page. This will be overall qualification.
After qualification period will end the 4 finalists will participate the Final event.
The final event broadcast will be available as a patch to everybody can see their simultaneous race.
There will be vehicle database on site. Everybody obtain his own race car and race number.
Virtual tracks are generated directly before race process using special “XYZ” file.
It’s not some kind of random generating if you mean this.
I have several standart track parts. Some curves and some straights + objects.
I construct track from special blocks with attributes in CAD program and it automatically gives me .txt with that blocks positions X,Y,Z. It takes at least 20-30 minutes.
Then python script reads .txt and construct track at the moment.
Thanx for “The Best BGE gameplay idea”.
Online multiplayer wouldn’t be very good decision in case of that arrangement problems. I suppose I couldn’t attract so many players in any kind of simultaneous on-line race. There must be specified start time. I don’t like it.That way I’d get the lack of participants - 3-5 at all.
My way to make championship is overall qualification.
You try to hit the laptime anytime you want - results will be automatically sent to our server and will be processed. During qualification all the racers will see the results table at our site main page. After qualification end 4 finalists will be defined.
Then - 4th make his run and send us his “protocol” (replay of his best lap)
3rd downloading and installing the patch. Now he will compete with car driven by 4th racer’s protocol
2nd takes 2 protocols
1st takes 3 protocols.
Then I make “broadcast” and everybody who downloads the patch will see replay of simultaneous race of all finalists.
That’s my “innovative” idea.
I’d already tested this type of championship but there was not automatization.
The good possibility to finish ALPHA version till saturday exists!
Today I finished menue screens.
Tomorrow I will gather it to windows package
Friday to check and upload.
Saturday…
Very fun, could make a great arcade-style game!!
But if you go fast, let off gas and turn, it steers VERY sharp. Same with brake, this makes it hard to control
The chance exists. Now I have some problem using Linux.
In-game Python script don’t want to read text file that is situated in folder with binary.
I found decision … but I’m not satisfied with it.
It’s to place these text files to /tmp…
may be you know why this happens