XZENA Racing. for 2010 Summer Game Competition.

http://www.skidrules.org/alpha/Xzena_A2.exe

Skidrules. XZENA Series is the special shortened version of my new game. Shortened because of Contest time limit and smaller download size.

It’s a racing game. I tried to make realistic car handling with skids and so on. Cars are of two types - silhouettes (like DTM) and sportcars but all of them are technically identical. There will be special site for XZENA Series Internet championship. (current site will be reconstructed before game launch)

Championship will be based on such principles as:

  • Lap times of each racer will be automatically send to my server. The results will be sorted and showed on the main page. This will be overall qualification.
  • After qualification period will end the 4 finalists will participate the Final event.
  • The final event broadcast will be available as a patch to everybody can see their simultaneous race.
  • There will be vehicle database on site. Everybody obtain his own race car and race number.
  • Virtual tracks are generated directly before race process using special “XYZ” file.

May be some else will appear.

Thank your for attention.
Sincerely yours
Bileyg

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Hi

Excellent gameplay idea and very nice models.

Thanx!
I’ve seen your The BGE AirRace screen. I found it very nice too. It’ll be interesting to play after you’ll finish.

I gonna release alpha-version soon.

I love the retro yellow and green colors there.

  • Virtual tracks are generated directly before race process using special “XYZ” file.

What method are you using to generate tracks?

It’s not some kind of random generating if you mean this.
I have several standart track parts. Some curves and some straights + objects.
I construct track from special blocks with attributes in CAD program and it automatically gives me .txt with that blocks positions X,Y,Z. It takes at least 20-30 minutes.
Then python script reads .txt and construct track at the moment.

That’s my way. And I find it effective.

Sorry, I don’t understand… you mean retro cars or retro colors?

Retro colors, like the mustard yellow. It looks good.

Very awesome!
I just found the Skidrules game menu very hard to navigate :slight_smile:

Skidrules was totally reworked and turned XZENA Series now. Menu will be very simple now:

“S” - start race (hit the lap time)
“R” - replay (your last race)
“T” - training (offline with 3 AI opps.)

Thats all! Only Internet Championship version now. Offline racing with AI opponents = training.

Hi

I must add

This is The Best BGE gameplay idea since I started to read the BGE forums.

So many possibilities.

(edit)
The online multiplayer is surely nice, but if you think about the online race session arrangement problems over different time zones…

Now you can take your time to make that steamy hot lap track record, when it fits for you.

You known: kids are finally sleeping and wife is looking some romantic movie.

Thanx for “The Best BGE gameplay idea”.
Online multiplayer wouldn’t be very good decision in case of that arrangement problems. I suppose I couldn’t attract so many players in any kind of simultaneous on-line race. There must be specified start time. I don’t like it.That way I’d get the lack of participants - 3-5 at all.

My way to make championship is overall qualification.
You try to hit the laptime anytime you want - results will be automatically sent to our server and will be processed. During qualification all the racers will see the results table at our site main page. After qualification end 4 finalists will be defined.

Then - 4th make his run and send us his “protocol” (replay of his best lap)
3rd downloading and installing the patch. Now he will compete with car driven by 4th racer’s protocol
2nd takes 2 protocols
1st takes 3 protocols.
Then I make “broadcast” and everybody who downloads the patch will see replay of simultaneous race of all finalists.

That’s my “innovative” idea.

I’d already tested this type of championship but there was not automatization.

The good possibility to finish ALPHA version till saturday exists!
Today I finished menue screens.
Tomorrow I will gather it to windows package
Friday to check and upload.
Saturday…


As you could see it’s alpha.
Here:

  • Hot lap race (now without sending mechanism) - you can compete with time. Best time will be recorded and saved
  • Race (3 real opponents)
  • Replay of Race. Result is the place.
  • One car for you and 3 for opps.
  • Special track creation mechanism. Track is not exist before moment of start. Allows to create numerous track variants using the same elements
  • No sound (awaited)
  • No site (web site will be the half of a game)

Would love to try it, any chance of a Linux binary? Good luck with the comp mate.

Very fun, could make a great arcade-style game!!
But if you go fast, let off gas and turn, it steers VERY sharp. Same with brake, this makes it hard to control :slight_smile:

The chance exists. Now I have some problem using Linux.
In-game Python script don’t want to read text file that is situated in folder with binary.
I found decision … but I’m not satisfied with it.
It’s to place these text files to /tmp…
may be you know why this happens

I’ll will work with handling.
I think I can solve it.

Thank for testing. I’m awaiting for some news from you.
May be some little more details. If you have time for it.

And please tell me what’s your computer configuration.

Hi bileyg,

I was testing your game. Very professional menu system and game setup.

The physics is fine and graphics are looking excellent.

Is it possible to add a mouse steering? That would give a possibility to make a small steering corrections while sliding trough the corners :wink:

Windows XP
Gforce Nvidia 8400 graphic card
What details do you need?

I’ve just tested this, works fine on my Ubuntu 10.4 box. What Distro are you running and version of blender?