Concerning the video quality, I had CamStudio on my desktop. I actually used it quite frequently. I was programming this summer of last year. Originally, I was showing this video to my music composer, and select others, so it wasn’t meant to be shown publicly-----at least, not then. There was already a working battle system, but I never got to implement it into the actual game (the ‘game’, and the battle system were in separate .blend files.) I’ll certainly upload the Turn-based brawl soon. In any case, I remember purposely using uninspiring quality because I didn’t want those veiwing the WIP to see the dialogue, due to it’s impermanent nature. I also realized recording in AVI took a huge amount of space on my hard drive. At the time, my system was good, but not great, on memory. Thirdly, my frame rate suffered when recording from the desktop, and I wanted smooth gameplay to present to the select individuals.
Looking back, I wish I had recorded in better quality, but not even that is a problem. I recorded the game many times over, a lot with CamStudio. And perhaps the greatest relief of all, I still have the game and all of the original files are very much intact.
I would imagine many would see the video and wonder will I finish it; Will I complete Younger. I remember I used to hate when my favorite game designers, designers on here even, would say “I’ve been busy with work lately, so I can’t really work on it now.” because I knew, deep down, that it was simply a code for “I’m not going to finish it.” Granted, we all have very busy lives. But as an inspiring and imaginative youth, It would bite at my hope that great games made with blender just aren’t ever going to be finished from the community. Not to expel all the good games that have been completed with Blender, there are many. But I mean Great games. Games that take you back to the golden era of video gaming. The Mid 90s. So, almost immediately, Leonnn realized the throwback feel of the game. I was satisfied he got that feeling of a classic '98 Final Fantasy game. The PS1 Era was my cornerstone inspiration with Younger. I didn’t want the arcade-ish feel prevelant in almost every blender game I’ve come to observe or play. SolarLune also realized the embodiment of a classic PSOne title. That feeling, that nostalgia, drove my vision of the game.
I wanted to eliminate, entirely, the feel of an arcade experience. I wanted Younger to feel, wholly, like a home console video game in your living room. That meant from the movements, to the visuals, from the title screen, to the credits, it had to feel like a console game. If It didn’t, I would never release it, even if it were complete. The game was even developed with a Playstation Gamepad controller. I had no intentions of making keyboard controls for Younger, and I wasn’t going to. Strictly gamepads—more specifically the playstation PC gamepad.
Younger would be the culminated experience of my three years as a blender user.