Hello,
today I started to learn how to use the array modifier. But I got problems using an Empty as ‘Object Offset’.
I have a simple cube and added an Array modifer to it.
I set the Count to 3. Than I added an Empty. And entered the name of the Empty in the field Ob: under the ‘Object Offset’ button of the Array modifier.
If I activate the ‘Object Offset’ button now, the 2nd and 3rd cube are huge, but what I wanted to do is just have three cubes only rotated but NOT scaled.
So why the Empty (not scaled) causes a huge 2nd and 3rd cube? How to keep the same size as the 1st (original) cube?
Hello treatkor,
thanks for reply, but this is exactly what I did. I selected my cube, the used Shift S to sanp cursor to selection.
Then I added an Empty, so it is placed at the same point already. But the 2nd and 3rd cubes are still huge.
I found out how to solve:
select the empty, shift select the cube and use CTRLC and coyp size.
Then the size is what I expected.
But I do not know if this is the right way, may someone has a better idea?
glad you figured it out. that makes sense, if there is a difference in scale between the empty and the object being modified, it be expressed in the array. you could also select your cube and press alt-s to clear scale. but then you would loose the scaling on your cube, so i think copying the size to the empty is a better solution.
if you want to scale the cube without affecting the array, scale it in edit mode not object mode.