It’s time to show a bit of my work here I’m currently finishing the “Hunter”, a real-time character I made from a concept art by Mex (website). I tried to make a nice NPR shader for real-time to copy a pure 2D look.
Here’s the High poly :
Here’s the lowpoly (10.000 tris) with shader:
I’m very happy with the fact that the shader is not pixel-related, you can zoom as much as you want on a detail and it will always be smooth ! It’s also highly cusomizable since all the colors and shadows can be tweak inside the shader. Few bugs remains though, I’ll try to figure it out.
I’ll make some explanations later about the technics I used. C&C are welcome