There’s now a render script that overrrides yafray render panel’s settings and blender’s materials.
I was wondering this is the way external rendering engines are going to be integrated, I already something like it for indigo 7.
Back to topic, I tested the glossy materials, is it just me or is yafaray fast ?
Loving glossy materials al the same, though.
What’s working in this current compile? Any major updates to the core Yafaray engine for indirect light (photon) accuracy, etc? Do I really need to have Python 2.5 up on my sys to run Yafaray? Questions, questions.
I build it with 2.4 python, only changed version number in blender config. Blender and yafaray works and export script kinda works, I dont know how to export with it, there is no big red button that says export.
Check python version, default is 2.5, change if you are using different version.
Set optimization flags if you want. These are for amd duron
CCFLAGS = [’-march=athlon-xp’,’-mmmx’,’-msse’,’-m3dnow’,’-mfpmath=sse’,’-pipe’,’-fPIC’,’-funsigned-char’,’-fno-strict-aliasing’]
CXXFLAGS = [’-march=athlon-xp’,’-mmmx’,’-msse’,’-m3dnow’,’-mfpmath=sse’,’-pipe’,’-fPIC’,’-funsigned-char’,’-fno-strict-aliasing’]
-march = change to match your cpu
-mmmx = mmx support
-msse = sse support
-m3dnow = 3dnow support (only for amd, i guess)
-mfpmath=sse = not sure what this does
type ‘scons’ to build
After building copy yafaray_ui.py to install/linux2/.blender/scripts
I guess you can install blender with ‘scons install’, but I just copied install/linux2/ to my home dir.
I think that the Blender community should support this development effort. IMO, Yafray is the best integrated renderer for Blender and you should at least give it a try, even if today it is not yet integrated, must be setup via the provided python script.
Install Yafaray and the Blender version provided by Lynx, load the provided sample, press F12, it works ! And the result is promising.
I’m glad at least some of you like it
it’s been over a year of hard work, and still not done…i think it’s reaching the point where it has more new features than it lacks over the old yafray.
The question about linux builds, my main development platform is infact linux, however 64bit. Although i can do 32bit builds with it, i didn’t have much success distributing linux builds in the past. Because on linux everything is by default dynamically linked, I believe it is indeed easier to compile yourself than messing with all dependencies until a precompiled one eventually works, until you happen to use Ubuntu Edgy too…
About python, turned out the script doesn’t actually need the external python modules, you can comment out “import sys” amd “import os”…we’re just no python experts here, rather C++ coders
Just want to thank you for your work on yafray ! I can imagine that it is muche more difficult to pick up a code that others have designed, then starting from scratch . I have bin following in silence your progress on yafray and i am realy impressed ! i am sure that you will bring yafray to a new level .
keep up the good work !
I am new to Linux, and this may be stupid question but. Does the compiling process change from distro to distro of Linux? If it doesn’t, would it be possible to setup a script that automatically compiles yafaray?
I’ve been trying out a thing or two with a simple boxed room and cut window scene. Ah, ha, photons now work with the sun light. And the GI is amazing with just the sun light a bit slower than the Final Gathering. I love it. Thanks Lynx!
I had muddled my way through the new Scripted GUI and figured everything out the hard way. Later I saw Samo’s Yafaray Gui tips Wiki.:yes: Should have dug deeper.
In any case I’m gonna try to post some pic’s of the Yafaray render GUI settings and results tomorrow.