yafaray ferrari help for rendering

I’m currently working on a project which is a Ferrari 360.
I wouldlike to make a realistic render but it’s not the case for now.
Could you please help me on carpaint materials ?!
http://img408.imageshack.us/img408/9262/42460150.jpg] the parameters
http://img717.imageshack.us/img717/1456/43168051.jpg

http://img153.imageshack.us/img153/8753/16961928.jpg

]http://img213.imageshack.us/img213/7443/95545566.jpg
[http://img153.imageshack.us/img153/9621/24315121.jpg
and I want a studio render or not
/uploads/default/original/3X/a/9/a95d00ebd7da2d94ea23218b6d7d415870492a31.jpgd=1271265046
/uploads/default/original/3X/1/9/194013316339f473e44800be0bd701db72379a05.jpgd=1270846837
/uploads/default/original/3X/5/e/5ea0ead0d739cc4f3689ac35ce12e7e285c7ded5.jpgd=1269004678

can you help me ??
thank and sorry for my english !

there are so many ways, but the best way is my way, of course (lol)
this should help:http://ionee.org/index.php?option=com_content&view=article&id=85:realism-to-renders&catid=47:rendering&Itemid=81
or.
just try and simulate real-life photographs like these:
http://digital-photography-school.com/wp-content/uploads/2009/02/second-setup.jpg
http://www.markpakula.com/blog/images/TRD/IMG_9305.jpg
http://www.shortcourses.com/images/b5ch3/diffuser&fillcard.jpg
http://i19.photobucket.com/albums/b161/restless-souls/Models/Kimmieonwhite.jpg
http://cg-nation.com/files/u8/Light_Setup.jpg
http://www.joffrey.com/blog_photos/6-20-07-lamborghini-photoshoot/car-lighting-diagram.jpg
http://www.nicephotomag.com/wp-content/uploads/2008/04/trunkdiagram.jpg

hello
thank you for your reply
I seek a method for rendering realistic
I already tested the parameters “studio” but nothing realistic.
you know the appropriate parameters Body Shop?
or eventual staging realistic?
cordially

To be honest I feel your current car paint shader looks great. The model itself could use some more tweaking on the body. But as soon as you add better shaders to your details and model headlights etc it will dramatically increase the realism on your render.

I might eliminate how there is a reflections on the back end from the studio walls. You can see the darker value of red where it reflects and is visible slightly around the back end.I think it would look better if that was eliminated, pull the car further away from the studio, but your reflections look good on the front besides the small bumps on the surface. Try to dim your area lights a tad, I think one of your “fill” lights is a bit high and is elminating too many shadows.

my 2 cents, keep up the good work. BTW I would like to see the .blend of just the studio and lights if you wouldnt mind (dont need to include car model)

hello
]thank you for your answer
]I’ll send it .blend whole
my system Lighting is bad
I do not neigh interest to have all its mid lamps…
I send it tonight

the carpaint looks good!

for material, consider doing some procedual texture magic for this bee-hives (fishnet) material in the back.

http://i.pbase.com/g3/86/156186/2/54465543.Ferrari360ChallengeStradale5.jpg

will increase reality really much. and make the rims material pop out a bit extra, ridiciously clean chromatic reflection…

this is not an issue of your car paint.

the problem is the light setup, position of reflectors, and scene geometry design.

for example you scene is very empty and thus your car paint reflection looks bad.

chrome looks crap when the surrounding environment does not support it.
reflective surfaces only look good when there is something to reflect.

Keep in mind specular reflections are equal angle you look at the surface the opposite you need something to show up.

http://thestudio-phoenix.com/wp-content/uploads/2009/05/_mg_1828.jpg

http://www.nmmu.ac.za/photos/photography/studio_car_photography.jpg

http://www.indiebuzz.tv/car-studio.jpg

http://www.bacht.net/english/referenzen/studio_kking.jpg

http://www.bacht.net/images/japan01.jpg

pay attention to where the car, lights, and surrounding geometry is in relationship to where the camera is

Best might be just pick a picture and rebuild the studio and render.

I hope this helps.

thx for your reply !
i work in my render !
i send a render later

also you might want to consider using an HDRI for rendering as well.

With HDRI
http://img231.imageshack.us/img231/1890/78994624.jpg

No HDRI

http://img153.imageshack.us/img153/6630/77145066.jpg

please help me !

it looks already much better.
the wheels have more details.

the glass material is too dark, at least for the lights.

maybe also change the camera position.

I think you could also ditch the area lights.
when you work with hdri just use points lights.

for your car maybe try this set up

btw render first without lights only hdri
try to make that rendering illuminated well.
than add pointlights to add contrast.

ok i test :slight_smile:
thanx

and the .blend !
http://www.florian-benedetto.com/blender/f360.blend

do you want look and test ?

hello
new system of light
new position of camera
new reflection
what do you think?
:slight_smile:

No HDRI

http://img689.imageshack.us/img689/5482/180nohdri.jpg

much better dont you think so?

the reflections on the glass has to be Stronger / brighter.

like that ?
http://img704.imageshack.us/img704/1305/kjjkkjkkj.jpg

it’s much better, no ?

Love the last picture, looks a lot cleaner and sleeker.

now use a backdrop

black is a background ^ ^
white = not realistic
look:

http://img204.imageshack.us/img204/3523/200cn.jpg