I have one sun light and I’ve set the samples to the max of 64. What else do I need to do?
Read the documentation http://www.yafaray.org/documentation/userguide
Look at the examples http://www.yafaray.org/download/examples
your aa is not set
samples for shadows is one thing only
You can’t just add your mesh and light then hit Render. That’s your problem.
Yeah well I messed with all the aa settings and I’m still getting jagged shadows. I don’t understand what all of the documentation means but it doesn’t seem to cover this.
k I’m sorry I was being lazy when I made the original post. It’s looking a lot better but it still looks like the shading is being calculated per-vertex and I can’t find any settings that would reasonably affect this.
wait
what are you asking for? shadow shape or lack of AA of your object?
I just noticed the shadow shape is strange.
looks to me like a bias issue
anyway I would post this at the yafaray forum!
will do…
/bashes head against computer
The yafaray forums aren’t working for me. I type my thread and press submit and the thread fails to exist. Anyway does anyone here have any help to offer? This is my problem:
The shadows look like stairsteps. It doesn’t make sense to me because the geometry isn’t shaped that way. It looks like per-vertex shadow calculation to me.
I just need a quick, decent quality render. I’ll learn yafaray inside and out later.
Edit: I LOVE YOU ALL DID I SAY THAT?
If I needed a quick product shot as simple as this I would go for the Blender internal render. Just add one more lamp on the back and your are done with Global Illumination for this scene.
All that said I’m interested in learning Yafaray too, being the fastest free GI rendering engine for Blender out there.
The reason I was trying to get it rendered in yafaray is because I’m trying to sell this model, and I want the render shot to look top-notch.
I’m talking with a guy on the yafaray icr channel and we’re having a hell of a time remedying this issue. But if we find a solution, I’ll post it here for reference.
I am sure it is shadow bias!
I’ve resolved this with the people at the yafaray forum. Apparently it’s a known issue that results from how many rendering engines calculate shadows, called the “terminator” problem. It’s not a bug. Read about it here. Shadow bias appears to be a workaround if the rendering engine supports it, but yafaray doesn’t. The only real solution in that case is to add subdiv.
Thanks for getting back to update us, Transmoderata.
By the way, could you share how you find Yafaray with Blender 2.5? Is the workflow almost ready for the masses or is still too early to use it?
Cheers!
Carrozza: Is something making you think I’m using 2.5? 2.49b here. I dled 2.5 recently, openned it and got scared the living shit out of by the GUI. I’m too new to Blender to be learning a completely new interface.