I’ve never used Yafray before, so i want to test it.
I’ve created a small test scene, to figure out how to use caustics(screen nb.1)
and i was quite happy:
screen nb.1
So i created another scene with a glass, nearly the same setup as before, but this time iam not so happy with it. The caustics are horrible:no:.(screen nb2.)
i also like the caustics on that glass… and have seen such patterns made many a time. since the unwanted caustics are reflected and not refracted, have you tried turning down/off the glass material’s reflectivity? appearance-wise, the glass is mostly refraction anyway.
Thanks for the advices, i brightened the image a bit.
I’ve added a sun light to the scene, and now the hole scene is a little brighter and the caustics are not so ‘strong’.
cool, I’m looking forward to seeing to seeing the finished animation. Although, at 10min a frame, thats going to take a while to render. What are your yafray settings?
I think you could make it render faster by lowering some settings:
Yaydepth really doesn’t need to be 15; 7 or 8 should be fine.
You could get away with lowering your GI depth settings.
Lowering the number of photons and photon depth from your photon lamp cuts render times, but you risk losing the quality of the caustics.
and a warning:
When using cache, you may notice that you get flickering when you do animations because the cache only calculates GI for some pixels. To fix it, lower the precision value (so it calculates GI for more pixels) or turn off cache.
Yupp its coming, but the rendering takes a very long time and i render only a few frames per day, so currently its rendering frame 260 of 500 frames^^. it took me 12 min to render a frame.
I’ve found that sometimes having the cache off gives errant pixels. What I did to fix it was turn caching back on and set ‘prec’ to 1 and ‘ShadQu’ to .99.
I’ve notice error pixels too. sometimes ill render something and ill get a couple black pixels scattered randomly around the render.
If you use the cache for animation, you can usually set prec to at least 2 or 3 without noticing any flickering. You can also improve rendertimes by setting the shadow quality lower (.9 or so), and and turning on refinement by setting it to something like .5 or .3 to compensate for the lower shadow quality
Looking at your second image, I think the reason your caustics are too strong is that your glass mesh is too faceted. I imagine you have it set to “set smooth” and you also added subsurfing… correct?
@5OnIt:
Yupp you are right, the glas is a cylinder with subsurface-modifer and i set it smooth.
Did i made something wrong?
@Lord of the Rings Junkie and frodo2975: Thx for the tipps, but at least i have rendered about 300 frames, but before i start it again, iam going to finished this render first.
Then i’m going to try some of your suggestions.