Yafray gamma correction (See the light!)

In a PC/Windows environment, with a monitor correctly calibrated, a right gamma correction for Yafray renders would be 2.2. Is that actually true?

Let me elaborate a bit. Yafray default gamma settings is equal to 1, which means no gamma correction at all.
BTW, Blender internal default setting is “gamma correction” always on.
http://img15.imageshack.us/img15/6489/blendergamma2dc.jpg

But according with this http://www.gijsdezwart.nl/tutorials.php, YafRay gamma correction must be actually equal to 2.2 if you want to work in linear workflow with Yafray, like Blender does.
http://img426.imageshack.us/img426/7/yafraygamma9yu.jpg

Therefore, in a PC/Windows environment, with a monitor correctly calibrated, a right gamma correction for Yafray renders would be 2.2. Is that actually true?

I’ve doing some test with gamma correction enabled. All I can say is that the predicted results have become true: lighting more powerful, more range for shadows, light attenuation more natural!

I think you are correct I usually just turn up the exposure in the yafray panel it seems to compensate for the different way yafray handles lamp intensity. but I see with the gamma set to 2.2 the exposure adjustment seems to be less to get a nice looking render.
thanks for the tip.

I’m no expert on gamma correction so
I am unable to give you an answer.

Here is a good explanation of gamma correction.
http://www.cgsd.com/papers/gamma_intro.html

Macintosh is 1.8
PC 2.5

http://www.photoscientia.co.uk/Gamma.htm

At this time it is my opinion that
a good safe setting is 2.0.