I made this exercise to recover my relationship to yafray (I didn’t use it for one year more or less) and to add it in my incoming portfolio.
Some notes:
-first, the concept was taken from a design magazine…I tried to imitate the scene light and geometries, and then I put some stuff from myself.
-Real DOF YafRay (10 samples x 15 passes)
-Rendertime: about 3 hours… (don’t know exactly the time…sorry)
-Fluids generated with Blender fluid simulator
-Some materials with glossy (conetrace) via XML hack… could developers implement this feature in the blender-ui? :o
-Curve adjusting in GIMP (postpro)
Hi-res render (with some artifacts…forgot to active refinement):
http://http://www.yafray.org/chronoh/stuff/render_hires.jpeg
A little gift (only for study purposes):
http://www.yafray.org/chronoh/stuff/pica/pica_users.blend.bz2
Please, before make nothing, read my pseudo-license
Thanks for your time