Hi! Im learning blender and yafray so im trying diferent things to understand lightning and texturing.
The problem that i can’t understand is why do i get this brightnes in some areas of the image? I have used 2 area lights (energy 1) the one from the sliding door and the other from the ceiling.
gama 1.7
Method: full
Quality: best
Cashe parameters - default
emit power: 40
Photon parameters
count:10000
radius: 1
mix: 100
The lighting and stuff in this is nice, but looking at your mesh, it’s sooooo high poly! You could probably remove about 90% of those polys!
And lightning and lighting are different things. At first I thought it was going to be “shooting bolts from the sky” kinda lightning. Cool render though.