Yafray rendering specs

Does the “Unified renderer” features apply when using Yafray rendering?

As I have understood, when rendering with Blenders internal renderer the results are better when the “Unified renderer” button is selected. This would be especially good for ray tracing and lighting in general. The question is that is this feature unnecessary when using Yafray?

Of course not… It’s a different algorithm for blender internal :slight_smile:


All right then:)