Here is a low poly model of a spartan from the game HALO. I was wondering
Matt: If you are using cached pathlight (which it looks like you are), turn down the Refinement (I’d try .100 or something like that, I haven’t played with this too much) and turn up the ShadQu (shadow quality). It says not to turn it up past .95, but I’ve put it on 1.0 before, and it worked. Be forewarned: turning it up this high will give excellent shadows, but your render will take a LLOONNNGGG time. If you turn up the ShadQu that much you may not even need refinement. Tweak away :D.
looks liek the stone golom from time splitters2