(click to play)
a.flv
I think it looks good, simple but nice. The motion of the water is ok, but the camera movement is too jerky IMO.
The shaking is a bit unnecessary. If you vertex parented the camera to a vertex of the mesh (alternatively you could use a hook) the camera would roll with the waves nicely.
It looks good by the way.
yay , how much it took to render ?
I smell a tutorial.
Nice. Waiting for more.
I like it, did you used voodoo camera tracker for the camera shaking? I think a bit of random movement in the camera increases the reality sensation
thanks for all comment
for this animation I used a few techniques (mini tutorial)
1 .New Ocean Techniques in Blender http://www.cogfilms.com/tutorials.html
2. Camera shaking http://blenderartists.org/forum/showthread.php?t=116699
3. For better camera shaking I parented it to a tringle by vertex parent. That tringle has shhrinkwrap modifier mapped to “sea” surface so camera is moving like in real world, like someone who is standing in a boat on the sea and holding in his hands camera:spin:
…
1 frame = about 25 - 28 sec. to render on Quad Core // 250 frames total (click to play)
Is that last one yafray as well?
…:yes:…
That looks nice
Could you perhaps post a .blend with the or some screen shots with the material used in Yafaray? I’ve been trying to create a realistic ocean for quite some time.
Here you go, but you must download beta yafray to render it , that will looks identical like mine renders (sky parametres are diffrent)
http://www.megafileupload.com/en/file/250887/ocean-rar.html (for educational use only)
nice update !!