This is my first finished sculpted project done in Blender. I textured using Substance Painter, rendered in Cycles using the new Principled Shader node, and finally composited in Photoshop.
The rest of the renders were done within iRay inside painter. I’ve also attached screenshots/opengl renders showing the process.
Suggestions and critiques are welcomed. I am particularly looking for advice in text or in the form of links to articles/tutorials on how to improve on skin texturing, compositing and other areas that require attention.
Final Composite - Rendered in Cycles
You can view the rest of the renders/screenshots here: http://brandiqa.artstation.com/projects/eoY06