I’m new on the board, so this is my hello post.
Also, I’m a 17 years long 3ds max user.
Long story short: Blender’s approach to interface is spartan and the 3D view is killing me.
I’ts like I’ve got glue all over my hands and there’s no “safe” area on the viewport. Can the 3D view behavior be changed somehow so it behaves more like 3ds max? What resources there are to soften the impact of this on the use of Blender?
After a long time of shortcomings, going Blender seems to be the natural choice, and from the very moment I accepted this, I knew I’d have a hard time moving to another software after so much time.
It seems worthy it: Blender seems complete, light, and robust in ways 3ds max will never come to be until it’s rewritten from ground up.
Thus, I took the blows of adapting to the Areas interface and I’m actually enjoying how liquid the layouts can be.
I don’t mind learning all shortcuts again and resisted changing the program to operate on 3ds max mode.
I can live with the IMNSHO sub-functional gizmo.
I think I can adapt to the absence of a mouse-activated selection box.
Even navigation using the MMB to rotate and alt to pan (the behavior opposite to that of 3ds max) seems doable, with time.
I only conceded to the RMB-selection-thing. I changed the selection to the LMB and fought the program for some hours until I decided I was going against the program’s nature, so I changed it back to RMB and then it struck me I’ve just switched buttons of the problem.
On 3ds max, you select something with a mouse button (it really doesn’t matter which one, right now). You transform (move, rotate, scale) by dragging the same mouse button on the selection. If you touch anywhere else on the screen, you’ve got your hands free again. If you drag another object, you select and transform that object. If you drag anywhere else on the screen, you’ve got a selection box (or any other selection).
On Blender, things stick to the mouse cursor on the 3D view. There’s nowhere I can click to get my hands free. It’s like stretching my fingers opened and things not dropping off because I’ve got an adhesive on my palms.
Make a mental picture of someone pathetically waving arms, trying to shake something off. That’s me. Like I move my hand off the desk to reach a pen and I end up ripping a sheet off the notebook because it was glued to me. :o
Also, on 3ds max, the feeling is that no matter how a perspective viewport is turned, you’re always manipulating the world, because you manipulate selections as I described always taking the gizmo as reference, and the gizmo is independent of view direction. You’d have to explicit ask for a “screen” reference coordinate system (instead of “world” or “local”) or use a tiny spot in the center of the gizmo (which can be turned off, BTW).
On Blender, the sensation is that I’m always operating in a canvas, as everything relates do viewport direction.
I’ve got a colleague using Blender here. He tried to convince me that G + X + drag is quicker than just manipulating the selection. I seriously though it was a bad joke when he said what i’d have to do to move along a plane. So I guess he can’t exactly help.
Still, I’m not willing to give up that easily.
If there is any setting, add-on or trick I can make use to soften the transition, I’d try.