Thanks for all the comments guys.
To answer some questions/comments:
jurica: The hair is several texture mapped meshes. If you look in LohnC’s post “The New Shinobi”, the technique is similar. The important things when doing long hair, is (1) UV map the meshes BEFORE you arrange them into hair (2) Be sure that the meshes don’t intersect eachother… You want them to be layered and intersect rarely. The layering adds the illusion of volume. And intersections just look ugly. 8)
modron: Yes, I was planning to do some experimenting with softbodies.
ChojinDSL: Thank you. The hair took me almost as long as the rest of the face.
LohnC: Hey, thanks for the compliments I have to admit that it was your Shinobi post that inspired me to actually do some blendering and ended a rather long blender block. Thanks for that too.
Giangmatrix: Thanks for the compliment :-|. I hope to see more pictures too
BgDM: I have seen very few procedural skin textures that I like. I am fairly certain that I will UV map mine.
-efbie-: Way to put the pressure on. :x
silkdigit, Rore: Thanks for the tips… I’ll take a look at that when I get home from work.