Yet another collision problem

(JCTiger) #1

I’m still pretty new to the gae engine, and I’m having trouble with resting an actor on a static mesh. The actor won’t stay still, it jitters around and occaisionally just flies off altogether (when moving). Does this have something to do with the bounds type? Any help would be vastly appreciated.

Btw, the actor is a simple miniature tank

JCTiger

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(Mico27) #2

show us a screenshot, upload a video or sens the .blend file coz we cant really help you with only those describtion above…

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(ZVWolf) #3

Hey mate,

I read somewhere in these forums that the Sumo physic isn’t as good or well developed as the Bullet Physics, and I am pretty sure what we are trying to achieve can be done with bullet physics because of what I have done with it before…

Anyway, i’m not 100% sure so I gotta do more research

ZVWolf

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