I’ll get right to it. When I render with cycles, it crashes, whether it is an f12 render or entering the rendered live view.
I’m running this on Linux Mint 14. When I run blender from the terminal, the main error I get is this:
“terminate called after throwing an instance of ‘std::bad_alloc’
I’m assuming that has somthing to do with the memory, but I’m not sure.
Occasionally it will give me this error:
It will just say “killed” sometimes too.
Like I said, I think this has to do with the memory. I could be wrong though.
I have been following blender guru’s tutorial for creating a realistic earth. As I watch it, I’m converting everything he does to cycles. I figured it would be a good learning experience. Before I got to the part where I add the clouds, it only crashed occasionally. Now that I started working on the clouds it keeps crashing. It doesn’t do this for other blends.
IMPORTANT: What really gets me, is that it works fine on windows 7. It runs really slow, but it still works.
Just to see what I’m talking about, I would post a link to that tutorial, but I don’t think I’m allowed to post links yet. It would probably just be a lot easier to look at the blend file.
I would have been rendering this on the gpu, but I don’t have enough Video Memory. Although it is 1GB, The textures I use on the earth are very big, so I use the cpu rendering. It is set to gpu compatible.
I’ll go ahead and put my system specs that are relevant:
CPU: AMD FX 4170 Quad Core 64-bit
GPU: Nvidia GTS 450 (Proprietary drivers)
RAM: 4GB DDR3
OS: Linux Mint 14
Blender version 2.65a 64-bit
That seams to be all that is relevant to the system specs. I would supply the blend file, but I can’t get the up-loader to work. I suppose that is all.