Yo all!
Long time no post
here’s my latest wip… nearing completion, C&C welcome.
Progress so far:
SSS now added to the skin shader, 12 hrs render time on CPU. sorry for the noise.
cheers,
G
Yo all!
Long time no post
here’s my latest wip… nearing completion, C&C welcome.
Progress so far:
cheers,
G
Okey so u need few hair systems… to get the best hair look.
Very nice work.
A minor issue is that the outer part of the lower eyelids look a little too rounded. The hair looks dirty, which might be okay. The definition on the upper part of the chin is a little too soft, but that could be explained by makeup. The pupils are larger than normal–is that deliberate?
Really nice. I like the sweetness of the skin. Did you try hair system for eyebrows before to decide to finally draw a line for them ?
@ Kramon:
yup, the hair is wip
thanks for the crit
@ rjshae:
she’s semi realistic, so I kinda “stretch” reality a bit, so long as she doesn’t look too weird.
I’m still working on the hair, and the geometry fixes you mentioned are easy enough, but I’m aiming for “not ultra realistic” so yeah. thanks for the crits. 
@HollyGStudio
I’m glad you like! The current eyebrows are a placeholder.
next update she will have “real” eyebrows.
thanks people! your C&Cs are invaluable… as always. 
G
Skin bump symmetry is a bit too obvious with those matched pits on her cheeks. It’s also showing up in that tiny scar above her inner eyebrow, but that on is harder to spot, given the lighting. Really attractive model, though. Southern Italian, perhaps?
I love the skin! Much better than I can do. Other than the hair which has been mentioned, It looks like the eyes are a bit flat. They kind of look like an image texture.
Also, I would suggest adding the shoulders to make it more of a bust.
yo ![]()
@Orinoco:
yes I noticed the skin issue, I’ll fix it, I’ll be posting an update later today.
hehe, actually I didn’t model her with any specific nationality in mind… took me all of two days to do the model BTW ![]()
@Skotchtapeworm:
thanks! Good point about the eyes. and yes, I’m going to do at least the upper body. ![]()
cheers,
G
Heyall!
Quick Update (50 samples): I worked on the eyes, geometry, neck/shoulders and started with a shirt/blouse… sorry for the horrible color. I’m busy texturing it. Oh, and I added “real” eyebrows.
I haven’t done much to the hair yet for this render. C&C Welcome.
also, wires, for what its worth:
cheers,
G
looking good!
the neck line to shoulder looks a tad wide, thick…?
not sure, the neck where it joins the shoulders just looks off a bit…
hmm. you have a point. I’ll tweak and see how it looks. 
the eyes are really important to me. I’d appreciate some honest feedback for the eyes. thanks. 
Can you post screens of node set ups? Material settings would be a fantastic help
9 hours you are so patient. Beautiful 
hi Montkey,
sure! here are 3 node setups, for the hair, skin, and eye-gloss respectively. hope it helps you.
if there’s anything that seems unclear, (my node setups are usually a mess) don’t hesitate to ask, and I’ll do my best to explain.
disclaimer: the hair and skin shaders are still wip, and the skin shader uses fake SSS. you can use this stuff for anything you want. creative commons etc. etc. XD
enjoy!
Its looking way better! I think the bottom eyelids are a bit thin though.
I’ll fill them out a bit. thanks
meanwhile, here’s an update. I worked on tuning a lot of stuff, but the shirt is giving me a headache. also the hair… I’m in a sort of flat spin with the hair. anyway, I’m sensing the end is in sight. 
C&C welcome.
cheers,
G
OK, so I updated the first post. added a bit of eye-candy like the neck chain and the earring (barely visible), also worked on the hair.
C&C Welcome!

hey all!
updated the first post. now with SSS. I’m calling it finished. moved to finished projects. thank you all for the helpful Critique.
cheers,
G 