I’m a newbie to 3d modeling, only did a few tutorial with the “Maya PLE”. A week ago I decided to try Blender, because I heard and read only good things about it and at least it’s for free Wth can afford 5000$ or more for Maya!? And now, I’ve to say I love it!!! Incredibly what is possible with it. I read this thread https://blenderartists.org/forum/viewtopic.php?t=42277&postdays=0&postorder=asc&start=30 and I still can’t shut my mouth. :o
After I finished the “Noob to Pro” tutorial, I decided to model a head. I mainly used this tutorial http://kotinetti.suomi.net/fsware/hippie/tutorial1/index.php(very nice), I used the sketch of it too, but I also read so much others. After reading and modeling the last three days around the clock, here is my work in progress…
Welcome and very nice, all I have to say is that it looks like the eyes are pushing through the skull, and the ears could be a bit farther forward. Also, the lips seem a bit too large for the face, but like i said, much better than my first head.
Katsuro: thanks for the comments. I tweaked everything a bit. The eyes where intentionally so big,cause I made this head up of a manga-character scratch, but u are right, it really looked like they would pop out every second , so I changed them.
Now i’m thinking about to make this guy reptile like. With cateyes and a snakelike skin,… but first I need a body. are there any good tutorials on that?
a little update after the weekend. I started modeling the body. I didn’t have a sketch of the body, so I looked for good illustrations of human anatomy, but I only found a few usable. Are there any good resources for that? Nervertheless I fought my way through different parts.
Robin: doesn’t he look like a reptile humanoid?! Ok, he doesn’t. Because this is my first project, i want to model a complete human body. I’ll give him a iguana texture and perhaps when everything is finished, i try to rig him and set him in matching poses. But that’s far away! First…
new_neo: you right with the arms, I’ll have to tweak them a bit. here are a few wire frames…
I started texturing the head, but i had big problems with the UVmap. It was the first time i made such a complex one. It took so much time to make one without any bigger distortions, because i was more tweaking and testing than understanding(I don’t really get it with pinning and lcsm!??)! wtf this couldn’t be so difficult! Here are a few testrenders…
i know what subsurf is, like you see i modeled with it, but never heard of normals. Could you please explain a bit more what you mean. thx
hm, ok i better should have named this thread “yet another first project”, it’s not my first model, but my first own one. Like I said I only did tutorials before, like uv mapping a cracker-box, but this doesn’t really helps me now
i know what subsurf is, like you see i modeled with it, but never heard of normals. Could you please explain a bit more what you mean. thx
hm, ok i better should have named this thread “yet another first project”, it’s not my first model, but my first own one. Like I said I only did tutorials before, like uv mapping a cracker-box, but this doesn’t really helps me now :)[/quote]
Looked a little bit on the pics again and saw that you weren’t using that much verts.
Ok a little info about normals. Each face have a normal. You can see normals if you go into edit mode then edit buttons and press draw normals. Normals should be pointing outsides so if they are pointing at the inside of the mesh it be black artifacts sometimes. To make the normals point to the outside you can either press flip normals under the edit buttons or recalculate them (CTRL+N.)
thank’s guys.
Now I’ve a few other problems with texturing. I wanted to add a ref-map, which I made up from the bump-map, only a bit brighter and more contrast, but exactly the same pattern. I tried to darken the grooves between the bumps. But when I render it, the dark locations are at the wrong place(look below), how can i adjust it, that the overlay of the maps fits. And another question is how can i get rid of seams? [/img]