yet another first project

This is my first post to this forum,so

Hello everybody!!!

I’m a newbie to 3d modeling, only did a few tutorial with the “Maya PLE”. A week ago I decided to try Blender, because I heard and read only good things about it and at least it’s for free :slight_smile: Wth can afford 5000$ or more for Maya!? And now, I’ve to say I love it!!! Incredibly what is possible with it. I read this thread https://blenderartists.org/forum/viewtopic.php?t=42277&postdays=0&postorder=asc&start=30 and I still can’t shut my mouth. :o
After I finished the “Noob to Pro” tutorial, I decided to model a head. I mainly used this tutorial http://kotinetti.suomi.net/fsware/hippie/tutorial1/index.php(very nice), I used the sketch of it too, but I also read so much others. After reading and modeling the last three days around the clock, here is my work in progress…

http://home.arcor.de/bsdorra/img/frontShaded.jpg
http://home.arcor.de/bsdorra/img/sideShaded.jpg
http://home.arcor.de/bsdorra/img/FrontWireShaded.jpg
http://home.arcor.de/bsdorra/img/sideWire.jpg
http://home.arcor.de/bsdorra/img/frontAngle.jpg
http://home.arcor.de/bsdorra/img/closeUpr.jpg

so, what do you think!? glad about any c&c

Hey daBoON, welcome to the world of Blender, 3 days and you’re already better than me!

Welcome and very nice, all I have to say is that it looks like the eyes are pushing through the skull, and the ears could be a bit farther forward. Also, the lips seem a bit too large for the face, but like i said, much better than my first head.

thx for the comments

New_neo: thx :expressionless: ^^

Katsuro: thanks for the comments. I tweaked everything a bit. The eyes where intentionally so big,cause I made this head up of a manga-character scratch, but u are right, it really looked like they would pop out every second :slight_smile: , so I changed them.

http://home.arcor.de/bsdorra/img/sideShade1.jpg
http://home.arcor.de/bsdorra/img/frontAShade1.jpg

Now i’m thinking about to make this guy reptile like. With cateyes and a snakelike skin,… but first I need a body. are there any good tutorials on that?

http://home.arcor.de/bsdorra/img/frontANnewEyes.jpg

Not for Blender, but still the best.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

wow, nice work. Already you have better eye for modelling people than I do. I can’t really provide much constructive critisism, except GREAT work.

x

new_neo: This tutorial is indeed very nice. Thx!

xrqlz: Thank you!

a little update after the weekend. I started modeling the body. I didn’t have a sketch of the body, so I looked for good illustrations of human anatomy, but I only found a few usable. Are there any good resources for that? Nervertheless I fought my way through different parts.

http://home.arcor.de/bsdorra/img/torsoFront.jpg
http://home.arcor.de/bsdorra/img/torsoBack.jpg

Welcome to Blender…and may I say that you are off to an excellent start!!

Thought you wanted to make a reptile humanoid. Nice way better than my first model.

Robin: doesn’t he look like a reptile humanoid?! Ok, he doesn’t. :slight_smile: Because this is my first project, i want to model a complete human body. I’ll give him a iguana texture and perhaps when everything is finished, i try to rig him and set him in matching poses. But that’s far away! First…

…again, a little update. added arms and legs…

http://home.arcor.de/bsdorra/img/bodyAngle.jpg
http://home.arcor.de/bsdorra/img/bodyBack.jpg
http://home.arcor.de/bsdorra/img/bodySide.jpg

Nice :smiley:
The legs look perfect. Not to keen on the arms so far though.
Would it be possible to see a wireframe?

new_neo: you right with the arms, I’ll have to tweak them a bit. here are a few wire frames…

http://home.arcor.de/bsdorra/img/torsoWire.jpg
http://home.arcor.de/bsdorra/img/torsoBackWire.jpg
http://home.arcor.de/bsdorra/img/legsWire.jpg
http://home.arcor.de/bsdorra/img/bodyWire.jpg
http://home.arcor.de/bsdorra/img/bodyWireBack.jpg

I started texturing the head, but i had big problems with the UVmap. It was the first time i made such a complex one. It took so much time to make one without any bigger distortions, because i was more tweaking and testing than understanding(I don’t really get it with pinning and lcsm!??)! :slight_smile: wtf this couldn’t be so difficult! Here are a few testrenders…

http://home.arcor.de/bsdorra/img/testRender.jpg
http://home.arcor.de/bsdorra/img/testRender2.jpg[/img]

No he looks more like a lizard. Have you ever heard of subsurf? Try to recalculata your normals (CTRL+N.)

I started texturing the head, but i had big problems with the UVmap. It was the first time i made such a complex one.

Sounds like you’re lying. This ain’t your first model.

i know what subsurf is, like you see i modeled with it, but never heard of normals. Could you please explain a bit more what you mean. thx

hm, ok i better should have named this thread “yet another first project”, it’s not my first model, but my first own one. Like I said I only did tutorials before, like uv mapping a cracker-box, but this doesn’t really helps me now :slight_smile:

i know what subsurf is, like you see i modeled with it, but never heard of normals. Could you please explain a bit more what you mean. thx

hm, ok i better should have named this thread “yet another first project”, it’s not my first model, but my first own one. Like I said I only did tutorials before, like uv mapping a cracker-box, but this doesn’t really helps me now :)[/quote]
Looked a little bit on the pics again and saw that you weren’t using that much verts.

Ok a little info about normals. Each face have a normal. You can see normals if you go into edit mode then edit buttons and press draw normals. Normals should be pointing outsides so if they are pointing at the inside of the mesh it be black artifacts sometimes. To make the normals point to the outside you can either press flip normals under the edit buttons or recalculate them (CTRL+N.)

That model is awesome. I’m nowhere near that good. They forgot to tell you to be in edit mode, select all vertices, THEN press ctrl-n. Great work.

thank’s guys.
Now I’ve a few other problems with texturing. I wanted to add a ref-map, which I made up from the bump-map, only a bit brighter and more contrast, but exactly the same pattern. I tried to darken the grooves between the bumps. But when I render it, the dark locations are at the wrong place(look below), how can i adjust it, that the overlay of the maps fits. And another question is how can i get rid of seams?
http://home.arcor.de/bsdorra/img/specTest.jpg[/img]

nice(note, im drunk and just trying to get my post count up…muahahaha…read my thread in OffTopic forum)

update…

http://home.arcor.de/bsdorra/img/bodyTex.jpg

Nice, what tut did you use for the body?