I can never get the liquid to actually look like water…including the texture and physics… You’ve done a really good job there. I’m going to see how well it interfaces with obstacles…
BTW, I have a 2.8ghz dual core pentium D with 1gb of ram, would that be faster or slower…In other words, is it the RAM or the Processor Speed that is most important?
To be honest, I’m not sure. I think it does ram and processor power…
though the ram amount required for the bake increases with more
resolution. I’m glad you liked it.
As far as I know, you can only do one kind of fluid (probably same with colors)
at the moment. It would be cool to have oil mix with fluid though! (maybe in the future? :D)
If you have any more questions, maybe you should check out the Blender wiki page
on fluid simulation. http://wiki.blender.org/index.php/Manual/Fluid_Simulation
I did a 2nd simulation (quite similar to the first) at resolution 170. http://uploader.polorix.net//files/222/Water2.avi
Though, the first splash causes another really big one that seems too big.
Stats:
Fluid resolution: 170
Bake time: Probably about 3 & 1/2 hours or so.
Render time: A couple minutes (each frame renders in about 3.7 seconds)
Real-world size: 3 meters (A little more than 9 feet)
Surface smoothing: 1.6
Enjoy! (Who knows… I may do another simulation tomorrow at an even
higher resolution… :D)
Edit: I just realized the 2nd simulation has a plane of water in it… unlike the first simulation.
looks pretty cool…BTW, in the first one, it seems like there is only one object, the domain, which seems to morph from a sphere into the cube, am I missing something? Cos I thought that you need a fluid object and also a domain object…Oh and I’m trying to make a sort of water canal, but the water seems to be very clumpy and more like sludge than water…This is using the water preset as well…the other thing is that for some really strange reason, it manages to defy gravity and some water manages to fly over the canal wall…
Anyway, Ill attach the blend file here but it probably won’t be very useful… http://durand.zephyrhosting.net/dump/water_run.blend
Oh and sorry about the layout of the blend file, its for a dual screen setup
Very nice. I love the velvety material, I can almost feel it. Why not try something a little more creative than fluid dropping in a cube? (A fountain for instance.)
Durand, you may want to check out my fluid sim video tutorial.
LOTR Junkie, great tutorial! Really helped clarifying some details.
PS: You might want to enable viewport naming in blender’s preferences, it would help people watching it. Somewhere in the middle of the video, you switched viewports without saying so and it kinda confused me. Other than that, good job and thanks for linking it to me