I’m new to blender and new in this forum.
here is my new and first project in blender 2.5a.
It’s a guitar.
I’m pretty happy with the modelling, but I’m having trouble solving some problems:
- How do I texture the volume “things”? they’re transparent plastic on the outer side and in the inner side they have some numbers printed on it. look at my renders, they look like…like…don’t know…ufos or something.
- I’m having trouble rendering the chrome parts. the material is a default material with mirror to 0.8. could it be the light? it’s only one “Sun” light. what am I doing wrong?
- I never textured an object in blender. I think I should use uv mapping but I didn’t find any good tutorial for the 2.5. Do you know how I could learn that?
- the only reflection map I could find is the one I used, but it’s an outside night shot, I would like to use an interior. any good reflection maps resource?
too long, didn’t read: look at the image and help
Any help would be appreciated.
oh, general comments and critics are also welcome!