Glass modeled in Blender, water calculated in Real Flow, image rendered in Maxwell
Im working on another more complicated one right now, but this is a cool start I suppose. If only I could figure out how to automatically render sequential .obj files, to make the animation of the water…
Tell me what you think!
You forgot to link to the picture.
Cool render, although it seems a bit “overexposed” near the centre of the splash, loosing what would be some nice reflective detail.
Also this is probably better off in the “Blender Tests” forum, as it’s more of a test than a project. (no offence meant)