Here is my first attempt on using static particles instead of using the fiber 2.03:
Render with internel Blender with AO:
with wind:
Lawn grass that really needs cut:
Above is just a sectional of a whole lawn, to cut down the rendering time.
Here is my first attempt on using static particles instead of using the fiber 2.03:
Render with internel Blender with AO:
with wind:
Lawn grass that really needs cut:
Above is just a sectional of a whole lawn, to cut down the rendering time.
Got a .blend file?
Anychance of a quick tutorial?? screenshot etc
Looks good, could you tell us the number of particles for that one patch?
Quick and Dirty Tutorial:
Start a new scene with a plane - (spacebar - > Add -> Mesh -> Plane)
Press Tab to get into the object mode
Press ‘1’ on keypad to switch to the front view
Press ‘F7’ twice to get to the particles systems
Click on NEW under Particles Tab
Hold down Shift and click on the Amount
Enter amount of 2000 Under Emit and press enter
Click on Static then click on Mesh and Vect under Display
Click on ParticleMotion
Shift and click on Normal under Velocity and change it to .020
Shift and click on Random under Velocit and change it to 0.014
Shift and click on the Dampling under Velocity and change it to 0.30
Change the Keys to 13 and Click on BSpline
press ‘F5’ to go to Materials
Click on Add New
Click on Color Tab next to COL, and change the color to a nice green
Click on SPE and change the RGB values to .300
Click on Strands under Vcol Paint and change Start to 5.57 and End to .25
Scale the model by value of 2.0 on all X,Y,Z directions, by pressing ‘S’ and scale with Left Mouse Click and drag while holding CTRL
Press ‘F10’ and make sure the OSA is on and at 8
Click on Render and wait for your grass to be rendered
If you want to push the limits on your CPU then turn on the AO (Amibent Occlusion) under the world button ( which is the little blue world thingy) and turn the samples up to 10
press ‘F12’ to render again
My Scene had to seperate patches of grass, one with different color and shorter blades with different varibles under Particles.
A .blend file will be up soon and a possible a PDF file with some screenshoots
If you detect any errors under the tutorial, then let me know and I will correct it.
Thanks
Voc007
the random setting seems to be wrong in your tutorial. also the scaling.
Thanks Tyaedalis,
Yeah the random suppose to be .014 not .14, and the scale was a bit to much, 2.0 would be better. Thanks for the input. I have updated the tutorial.
thanx alot! really helps.
can you share the material/texture settings you had for your dirt in the first one? was it all procedural?
I think the second is the best, I can’t figure out how to get that result… And for the blade length, you could also turn Rlife on, on the particle motion tab. But it wont work for the color…
The second one has two seperate planes with different settings, I will upload a link of the .blend. So you can take a look at it.
thanx, Iv been suffering, with results much worse…
Okay here is the .blend file, sorry it took awhile.
http://rapidsharing.com/download.php?id=98323B97
It is about 92k, so it is quite small
Let know if the link does not work
woohoo! i like it! id love an .pdf tutorial oh allso im giving 5 susannes to this thread!
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The dirt texture is just a seamless dirt texture loaded as a texture image and applied onto the plane, nothing special
cheater… :-p
Here is a tutorial that I made last night, it is 1.7 mb :
http://rapidsharing.com/download.php?id=E5EE0F75
Hope it will make things easier to understand, since it has pictures
Good job Ubuntuud on the grass, just keep playing around on the settings.